KNOW THE GAME.
ROLL YOUR WAY.
How ROLL’s, cases, PvP and the Vault work — and what comes next.
VIRTUAL PORTFOLIOTwo modes: ROLL and Virtual
Virtual is available now. Open cases, play battles and coinflip using virtual ROLL’s. Your case wallet and shared PvP wallet stay separate, and existing balances, collectibles and XP are preserved.
Open cases with your wallet tokens
After the token launches and payment integration is complete, the plan is to use tokens from a connected MetaMask wallet to open cases. ROLL token openings are currently unavailable. Connecting a wallet does not activate payments or convert virtual credits into tokens.
The token network, contract, token prices and payment flow are not configured. No on-chain balance is shown, no token is spent and no approval or signature is requested for ROLL mode today. Launching a token alone will not enable this feature.
ROLL’s powers every game
All entries and prize values use ROLL’s. New virtual wallets start at 0. Choose a pack in Get ROLL’s, simulate the purchase, then use that balance for cases, battles or coinflip. Previous virtual balances are preserved.
The current checkout is a simulation: no payment is collected and no crypto transaction is requested. Virtual ROLL’s and collectibles have no cash value. Virtual case balances and collections are stored in this browser; PvP balances are saved to your guest profile. These two virtual wallets are separate.
GET VIRTUAL ROLL’sSix cases. Different kinds of conviction.
Open a case to see every stock inside, its virtual value, weight and probability. A stock’s chance equals its weight divided by the sum of all weights in that case. The reel animates the selected result; it does not change the odds.
The highest virtual reward in each case glows gold. Gold is a visual marker, not a guarantee. Reward values are fictional ROLL’s values, independent of the market prices in the ticker tape. Virtual case rewards join your virtual collection; they are not added back to your spendable balance.
Play the room. Or just watch.
Case battles: select 1–5 case rounds and play 1×1, 2×2, 4×4 or free-for-all with 2, 4 or 8 participants. Every player opens the same sequence. Highest total drop score wins; team scores combine, and the winning team splits the prize equally. Tied players or teams enter an equal-chance draw. Battle drops are scores, not individual case collectibles.
Coinflip: two people each choose an entry of 10, 20, 50, 100, 500 or 1,000 ROLL’s. The host picks Bull or Bear; the guest takes the other side. Each side has a 50% chance.
Creating or joining a room reserves your entry. Every seat must be filled and every human player must press Ready before the host starts. Leave before the start for a full refund. Host cancellation refunds everyone. Waiting rooms expire after 30 minutes and are refunded when the server next processes them.
No opponent yet? The host can press Add bot on any empty seat in a battle or coinflip, including team and free-for-all rooms. Auto bots are clearly labelled and ready immediately. Press Ready yourself, then Start. The host can remove a bot before the game starts to leave that seat for a friend.
Bot entries are funded by the virtual system; you pay only your own entry. Bots use the same stock weights and 50/50 coinflip odds as humans. The full pot, including bot entries, follows the same 90% prize / 10% Vault split. A bot keeps its own share if it wins. Removing a bot or cancelling a game never pays its entry to the host. Bot matches are virtual and have no cash value.
A neon 3–2–1 countdown leads into the first spin. During each battle round, the case opens and each participant’s stock reel spins, slows down and stops on their saved drop. Scores update when the drop lands. Players, bots and spectators follow the same timeline, including when joining a reveal in progress. Top-value and legendary drops glow gold in the reel and when they land. Reduced-motion settings replace the spinning with a static reveal and keep the gold glow steady.
The server selects and saves one shared result and settles the balances once. The animation reveals that saved result; it is not a cryptographic fairness proof. Watch PvP opens rooms without reserving ROLL’s. Spectators see the same reveal timeline and can read completed results.
Join as a guest to use PvP or the shared chat. Connecting MetaMask only displays your wallet address; it does not replace multiplayer profile. The guest session lasts 90 days in this browser; clearing cookies or switching browsers creates a new profile. Chat messages are shared with players and refresh every 2 seconds.
Chat uses slow mode: at least 3 seconds between messages, up to 5 messages per 30 seconds, and a 60-second wait before repeating the same text. Web links and common disguised addresses are blocked.
Mention @stonk for game help, everyday chat, jokes or a friendly roast. STONKS AI replies with dry humour only when addressed, at most once per person every 15 seconds. It is currently a labelled chat bot with prepared replies; a real AI service is not connected. This chat bot is separate from the automatic game opponents; it never joins games or changes your balance.
The Vault
For every completed PvP battle or coinflip, 10% of the combined entries goes into the shared Vault and 90% goes to the winner or winning team. The fee is included in the entry, not charged on top. Cancelled games and individual case openings do not contribute a Vault fee in this MVP.
The Vault page shows the virtual reserve and receipts linked to each completed game.
Automatic buybacks & project development
The plan is for the Vault to fund automatic token buybacks and further development of STONKS ROLL. The target token, funding source, allocation, schedule and execution rules have not been configured. No automated buybacks or real asset purchases run in this version, and the virtual reserve cannot fund real buybacks.
From virtual stock drops to RWA tokens
Link. Swap. Withdraw.
The planned next stage is to link supported stock rewards to real RWA (real-world asset) tokens. After those integrations launch, the intended options are to convert eligible rewards into their linked tokens or withdraw supported tokens to a compatible wallet.
Today’s ticker collectibles have no asset backing or redemption rights. There is no live RWA issuer integration, verified token mapping, conversion rate or withdrawal route. Supported assets, networks, conversion terms and eligibility will be published before launch. Existing virtual rewards are not a promise of future tokens.
Real ROLL’s credit purchases are also planned. This MVP implements only a virtual purchase flow, not a tradable STONKS token or a live payment service. The planned coin purchase link on fomo.family is separate from the virtual ROLL’s checkout; it is marked Soon until the coin page is supplied.
XP, levels & your badge locker
Virtual play gives no XP: individual cases, battles against people or bots, and coinflip never increase your level. Purchases and watching do not give XP either. Levels earned before this update are kept, while new players start at level 1. ROLL token play and new level progression are coming soon. Switching modes or connecting MetaMask does not add XP.
The badge ladder is unchanged. Level 2 requires 100 XP, level 3 takes 300 XP in total, and level 5 takes 1,000 XP. Each next level needs 100 XP more than the previous step, up to level 100. Open My account in the header to see progress and equip an unlocked badge, title and frame. Auto-equip picks your highest unlocked rank.
My account shows the active balance beside your level. Inside, view both wallets, get ROLL’s, connect MetaMask and save your public player name. Choose 2–20 letters, numbers, spaces, underscores or hyphens; links and system names are not allowed. Sign in to save a name for chat and battle rooms. New profiles receive a random meme-style name, saved to your profile. You can change it at any time in My account.
These rewards are cosmetic: they never affect probabilities, prizes or the Vault. The saved level combines your frozen legacy case progress in this browser and legacy battle progress in your Arena profile. New Virtual openings still appear in your history, but do not change XP or unlock badges. Clearing browser data removes the local legacy progress.